

Common expenses - I just have too many players at the moment to track petty/everyday expenses.I can't say that exact jumping distances have come up too much in my campaign, but I can see how they could in the future. Rules for jumping (these come up all the time) - I can also see how you'd want this.Rules for common combat actions - This would be good.A list of skills - The official screen does have this, doesn't it? Not sure I understand.And since I'm doing milestone leveling this campaign, this would be completely useless to me. XP required per level - Again, something only my players have to care about (and are very good at looking up).Weapon and armor tables - I have all the info I need to run my monsters and NPCs in the form of stat blocks, and my players are in charge of their own equipment.I can see how someone might not like the fourth panel, but it basically has some improvisation tools on it, and since improvisation is the most difficult and the most important skill a DM can have, I like it alright. I also use the conditions, cover rules, and obscured area rules constantly. Needing to whip up an NPC in a hurry is seriously something that comes up all the time. I frequently use the NPC generation tools on the screen. I suppose our games are just very different.
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